Banner information obtained from the Official JP FFRK Wiki.
Detailed effect information credited to Enlir’s FFRK Database.
Relics new to the game are in bold as well as a link to their animation(if available).
- Meia AASB
15 ST magical Water/NE attacks. EnWater, Water Radiant Shield, Awaken“Awaken X”
For 15 seconds all X abilities have infinite uses, automatically cast twice, and have their damage increased by 5/10/15/20/30% depending on their rank Water, Damage Cap Break +10k
- Firion AASB
15 ST physical Holy/Ice/Fire/NE attacks. Holy/Ice/Fire Damage +30%, Loyal Retainer Awakening, Trinity Rush, Damage Cap Break +10k
Loyal Retainer Awakening: Awaken“Awaken X”
For 15 seconds all X abilities have infinite uses, automatically cast twice, and have their damage increased by 5/10/15/20/30% depending on their rank Knight + Awaken“Awaken X”
For 15 seconds all X abilities have infinite uses, automatically cast twice, and have their damage increased by 5/10/15/20/30% depending on their rank Samurai
Trinity Rush: 2/3/4/5/6/7/8 ST physical Holy/Ice/Fire/NE attacks based on 0/2/4/6/8/10/12 Knight or Samurai abilities used during status. 1 ST physical Holy/Ice/Fire/NE attack that can break the damage cap
- Orlandeau AASB
15 ST physical Holy/Dark/NE critical attacks. Critical Chance 100%, Thunder God’s Might, Awaken Thunder God, Damage Cap Break +10k
Awaken Thunder God: Awaken“Awaken X”
For 15 seconds all X abilities have infinite uses, automatically cast twice, and have their damage increased by 5/10/15/20/30% depending on their rank Knight + Awaken“Awaken X”
For 15 seconds all X abilities have infinite uses, automatically cast twice, and have their damage increased by 5/10/15/20/30% depending on their rank Darkness
- Firion AOSB
3 ST physical Holy/Ice/Fire attacks that can break the damage cap
- Meia AOSB
3 ST magical Water attacks that can break the damage cap
- Gogo CSB (Top 5 Best Animations) [+Water Hat]
150% Max Water Chain and +50% Water damage field effect for 15 seconds. +50% MAG to party for 25 seconds
- Gogo USB
Instant Last Stand and Haste to party. EnWater and Mimics the last ability cast twice
- Firion USB3
10 ST physical Holy/Fire/Ice attacks. PHY Damage +30% and EX Military Prowess
EX Military Prowess: Cast speed x9999999 for Knight or Samurai abilities, restores HP for 10% of the damage dealt with Knight or Samurai abilities
- Meia Glint
Instant 6 ST magical Water/NE attacks. EnWater and EnWater Stacking
- Firion Glint
Instant Weakness Damage +30% and High Quick Cast 2
- Meia LMR2
25% chance to dualcast Water abilities
- Firion LMR4
PHY attacks deal 20% more damage when equipping a sword
- Orlandeau LMR2
PHY attacks deal 20% more damage when equipping a sword
- Gogo LMR
Water attacks deal 25% more damage when equipping a rod
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